been playing World of Warships since 2016 Author has 14.1K answers and. Atlanta is the most extreme example – at the extremes of her range the shell falls nearly vertically, losing almost all speed in the Z axis and requiring obscene leads (15+ on the dynamic scale). There could be several reasons why your PC is making a loud beeping noise while. Ships with high shell arcs need more for the same reason – their shells are usually slow and then even slower when measured on the Z axis (as a lot of their speed is “wasted” on climbing high). This effect is most pronounced on DDs and least on BBs. You add a bit of extra lead for far away targets because the shell loses velocity, not because they have farther to fly. Lead depends solely on the faction of enemy’s speed compared to shell velocity. The two pretty much cancel each other out. The major advantage that the Static Crosshair has over. Sure, longer flight time means the target moves more during the shell flight but this is already covered by the fact that the farther the enemy is, the longer the distance represented by the angular measurements of the crosshairs. While aiming in World of Warships, players can alter the amount of zoom by using the scroll wheel. This video is absolutely and completely wrong. Uhm, the lead, as indicated by numbers on the crosshairs, does not depend on flight time or distance.
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